When loading a simulation (and therefore some geometry) at runtime, the static lighting has to be rebuilt, however this is not a typical operation to do at runtime.
Either find a way to build the lighting at runtime or use dynamic lighting instead. (Dynamic lighting should not really be a problem as there is not a lot of complex lighting calculations going to happen)
When loading a simulation (and therefore some geometry) at runtime, the static lighting has to be rebuilt, however this is not a typical operation to do at runtime.
Either find a way to build the lighting at runtime or use dynamic lighting instead. (Dynamic lighting should not really be a problem as there is not a lot of complex lighting calculations going to happen)