FireDynamics / VRSmokeVis

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Use AssetManager to load VolumeTextures #5

Closed JanVogelsang closed 3 years ago

JanVogelsang commented 3 years ago

Currently the VolumeTextures needed for the animation are all loaded into memory right on startup which works fine for small datasets, but can become a problem for larger ones or systems with small memory. The best solution seems to be using the AssetManager: https://forums.unrealengine.com/t/inside-unreal-asset-manager-explained/157294

JanVogelsang commented 3 years ago

Implemented