Currently the VolumeTextures needed for the animation are all loaded into memory right on startup which works fine for small datasets, but can become a problem for larger ones or systems with small memory.
The best solution seems to be using the AssetManager:
https://forums.unrealengine.com/t/inside-unreal-asset-manager-explained/157294
Currently the VolumeTextures needed for the animation are all loaded into memory right on startup which works fine for small datasets, but can become a problem for larger ones or systems with small memory. The best solution seems to be using the AssetManager: https://forums.unrealengine.com/t/inside-unreal-asset-manager-explained/157294