The borders of the RaymarchVolume are darker compared to the voxels right next to it. They also don't cover the whole extent of the box, instead they are rounded at the edges which is not correct.
This behavior might be caused by some interpolation of the VolumeTextureSampler or simply because the rays do not hit enough voxels at the edges.
The borders of the RaymarchVolume are darker compared to the voxels right next to it. They also don't cover the whole extent of the box, instead they are rounded at the edges which is not correct. This behavior might be caused by some interpolation of the VolumeTextureSampler or simply because the rays do not hit enough voxels at the edges.