Even if @Crazycolorz5 said he'd do it, he was probably too busy playing smash so I did it instead
Handles part of #8, closes #29. Tested on VBA-BT and works.
The option you need to pass it to generate a no$ sym file is, as suggested in the issue, --nocash-sym (and it generates a file with name based on output file name, as that's how no$ knows to read it).
Because no$ sym files are simple af, the user can just type vanilla.sym >> hack.sym (or any other shell's equivalent) to get a "full" sym file that contains symbol definitions for both the vanilla game and the hacked stuff!
Even if @Crazycolorz5 said he'd do it, he was probably too busy playing smash so I did it instead
Handles part of #8, closes #29. Tested on VBA-BT and works.
The option you need to pass it to generate a no$ sym file is, as suggested in the issue,
--nocash-sym
(and it generates a file with name based on output file name, as that's how no$ knows to read it).Because no$ sym files are simple af, the user can just
type vanilla.sym >> hack.sym
(or any other shell's equivalent) to get a "full" sym file that contains symbol definitions for both the vanilla game and the hacked stuff!