Closed Jopettajah closed 5 months ago
When an enemy unit checks for other units in the same faction with GetUnitsInRange, the unit itself is returned in gUnitRangeBuffer, causing anything that requires an ally within range to always trigger on enemy units.
When an enemy unit checks for other units in the same faction with GetUnitsInRange, the unit itself is returned in gUnitRangeBuffer, causing anything that requires an ally within range to always trigger on enemy units.