FireEmblemUniverse / SkillSystem_FE8

Creative Commons Zero v1.0 Universal
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GetUnitsInRange returns the unit itself for enemies #635

Closed Jopettajah closed 5 months ago

Jopettajah commented 5 months ago

When an enemy unit checks for other units in the same faction with GetUnitsInRange, the unit itself is returned in gUnitRangeBuffer, causing anything that requires an ally within range to always trigger on enemy units.