Open MikeMiller88 opened 6 years ago
Thanks for this information. The game wasn't tested under any emulators like on Mac's using wineskin nor on Linux distributions with wine. I don't have a Mac so I'm unable to test this.
I believe there's a problem with GPU drivers compatibility since even hardware acceleration doesn't work for this game on Mac.
Just in case this helps, I enclose the Wineskin logs:
fixme:win:EnumDisplayDevicesW ((null),0,0x33da0c,0x00000000), stub! fixme:d3d_surface:wined3d_surface_blt Can't handle WINEDDBLT_ASYNC flag. fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.
Graphics/Displays:
Intel HD Graphics 4000:
Chipset Model: Intel HD Graphics 4000
Type: GPU
Bus: Built-In
VRAM (Dynamic, Max): 1536 MB
Vendor: Intel
Device ID: 0x0166
Revision ID: 0x0009
Automatic Graphics Switching: Supported
gMux Version: 1.9.23
Metal: Supported, feature set macOS GPUFamily1 v3
Displays:
Color LCD:
Display Type: LCD
Resolution: 1440 x 900
Framebuffer Depth: 24-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Rotation: Supported
Automatically Adjust Brightness: No
NVIDIA GeForce GT 650M:
Chipset Model: NVIDIA GeForce GT 650M
Type: GPU
Bus: PCIe
PCIe Lane Width: x8
VRAM (Total): 1 GB
Vendor: NVIDIA (0x10de)
Device ID: 0x0fd5
Revision ID: 0x00a2
ROM Revision: 3682
Automatic Graphics Switching: Supported
gMux Version: 1.9.23
Metal: Supported, feature set macOS GPUFamily1 v3
Anyway, thanks for the response!)
There's an error when running the patched version of Settlers 4 on MacOS with Wineskin. Only original Gfxengine.dll works correctly. Would be nice to find out what's the problem and fix it. Not sure what's going wrong with the patch under Wineskin launch.