Open chowell1337 opened 1 year ago
Code side looks good, will need to pull down the branch and evaluate the layout next.
Bug found-
Auto-detect CH Audio fails to load audio when user is prompted to select a folder via file explorer.
Path.GetDirectoryName(currentDir)
. For example if the path retrieved is E:/GH3 Customs/11.E John 5 Featuring Jim Root - Black Widow of La Porte
, the system tries to load from E:/GH3 Customs
instead. Fix requested
Bug found-
Multiple assert failures are logged when attempting to use the "Auto-Detect CH Files" button.
Assertion failed
UnityEngine.Debug:Assert(Boolean)
<KickTasks>d__6:MoveNext() (at Assets/Scripts/Engine/LoadingTasksManager.cs:35)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<KickTasks>d__6&)
LoadingTasksManager:KickTasks(IList`1)
<SetAudio>d__51:MoveNext() (at Assets/Scripts/Game/UI/Menus/SongPropertiesPanelController.cs:410)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
SongPropertiesPanelController:LoadInstrumentAudioFromPath(AudioInstrument, String) (at Assets/Scripts/Game/UI/Menus/SongPropertiesPanelController.cs:332)
SongPropertiesPanelController:LoadCloneHeroAudioFromDirectory() (at Assets/Scripts/Game/UI/Menus/SongPropertiesPanelController.cs:366)
UnityEngine.EventSystems.EventSystem:Update() (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/EventSystem.cs:377)
Fix requested.
Prompts the user for a directory (would prefer if this could be auto-detected)Auto-detects the directory of the currently opened chart and automatically assigns files within that directory to the instrument associated iwth their name