Open glistermelon opened 4 months ago
There isn't really any functionality of "transitioning" hack types over, as I never intended to switch hack types. I could implement a check where it checks if the type is invalid, and if it is, reset to default value, although this is very unlikely to happen unless someone or I wants to change the hack type to something else.
Yeah. Honestly there's no point in worrying about it unless it actually becomes a problem, especially since no end user will actually encounter it.
Platform
Windows
Version
live build (as of 2/24 7pm)
Describe the bug
iffy about calling this a bug, but in the (unlikely) event that any hack's stored value type is changed, the game will crash every time you start it unless you manually remove the old value from the save file.
won't be an actual problem unless such a change actually happens though, but it's not impossible
Expected Behavior
the game shouldn't crash, and the invalid saved value should probably be erased
How to reproduce
again iffy about calling this a bug because you'll never encounter this unless you're actually developing hacks but
bool
-type hackfloat
Mods Installed
devtools and prism menu
Crash Logs
crash occurs in the JSON parser, in any of the
as_[type]
functionsAdditional Context
No response