FireMario211 / Prism-Menu

A mod menu made in Geode for Geometry Dash
GNU General Public License v3.0
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[Bug]: Show Hitboxes does not work in mirrored mode #97

Open FRBFStudios opened 6 months ago

FRBFStudios commented 6 months ago

Platform

Android

Version

v1.6.4

Describe the bug

When using the show hitboxes hack and going through a mirror portal, it won't work and hitboxes will no longer be shown. They will only reappear after exiting mirror mode.

Expected Behavior

The hitboxes should still be visible when in mirrored mode.

How to reproduce

Activate the Show Hitboxes hack and go through a mirror portal.

Mods Installed

Geode Advanced Song Search Animated Profile icons AutoSong Better Progression BetterEdit BetterInfo BetterSave BetterPause Better Icon Randomizer Brightness Mod ChangeFont19 Circle Tool Cleaner Menu Compact Editor Menus Colored Icon Kit Coins in Pause Menu Congregation Jumpscare Creator Layer Randomizer Death Tracker Easing Preview Editor Sounds Emojis in Comments ErysEdits EzClipboard Garage Utilities Garage in Editor GDDP Integration GD utils GDDL Integration GDShare Geode Contributors GMD API GoldenBest Happy Textures :3 Heart Attack High Graphics on Android Hide Locks Icon Profile 2.2 Icon Save 2.2 IDs integration Jukebox Level Info in Pause Menu Level Thumbnails Level Pronouns Level Ratings Level History Misc Bugfixes More Object Info More Settings Button More Difficulties NLW integration NoMoreGames Node IDs Percentage Bugfix Projected Stars Prism Menu Restart Buttons Run Info Seperate Dual Icons Skip Editor Save Confirm Smooth Particles StartPos switcher Texture Loader Texture Workshop Treasure Checklist User Reviews XDbot YouTubers

Crash Logs

No response

Additional Context

I am only experiencing this on Android and can't say if the bug also occurs pn PC, as I don't use Prism Menu on PC. Also, I've been experiencing this bug for pretty much ever since I started using Prism menu now, but it took me until now to report it.

FireMario211 commented 5 months ago

apparently this bug also happens in robtops practice hitboxes (which is what Prism uses) So, unless I rewrite RobTop's code, I can't really fix this bug