Observers are throwing errors, and or warnings under a variety of conditions. Source isn't known at this time.
Problem A: DistanceCondition don't seem to work when using ObserverManager.
Problem B: when manually adding a DistanceCondition per object and prediction the client-only connection throws a warning as though it's trying to send RPCs on unowned objects.
Can be replicated in CharacterController demo. Add NetworkObserver component, DistanceCondition. Start build or editor as host, start an editor as client. Move out of DistanceCondition range.
Observers are throwing errors, and or warnings under a variety of conditions. Source isn't known at this time.
Problem A: DistanceCondition don't seem to work when using ObserverManager.
Problem B: when manually adding a DistanceCondition per object and prediction the client-only connection throws a warning as though it's trying to send RPCs on unowned objects. Can be replicated in CharacterController demo. Add NetworkObserver component, DistanceCondition. Start build or editor as host, start an editor as client. Move out of DistanceCondition range.