FirstGearGames / FishNet

FishNet: Unity Networking Evolved.
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Observers misbehaving under variety of conditions. #11

Closed FirstGearGames closed 2 years ago

FirstGearGames commented 2 years ago

Observers are throwing errors, and or warnings under a variety of conditions. Source isn't known at this time.

Problem A: DistanceCondition don't seem to work when using ObserverManager.

Problem B: when manually adding a DistanceCondition per object and prediction the client-only connection throws a warning as though it's trying to send RPCs on unowned objects. Can be replicated in CharacterController demo. Add NetworkObserver component, DistanceCondition. Start build or editor as host, start an editor as client. Move out of DistanceCondition range.

FirstGearGames commented 2 years ago

Problem confirmed. Source believed to be found.

FirstGearGames commented 2 years ago

Resolved in 1.1.4.Nightly.2