Description
_graphicalObject Instantiated offset is on opposite side where it set in prefab, which can be fixed by reverse the calculation of SetTransformOffsets
Replication
Steps to reproduce the behavior:
Go to Assets/FishNet/Demos/Prediction V1/CharacterController/Prefabs/CharacterControllerPrediction.prefab
Open prefab, set Capsule as graphical object in root predicted object component
Move capsule a bit upper.
Save , and run CharacterControllerPrediction.unity demo as host all right.
Check this capsule position after player spawned.
See error
Expected behavior
Graphical object should show as same offset position as it was set in prefab, both position and rotation.
General Unity version: 2021.3.8f1 Fish-Networking version: 3.10.7r Discord link: https://discord.com/channels/424284635074134018/1189768212557086730/1189768212557086730
Description _graphicalObject Instantiated offset is on opposite side where it set in prefab, which can be fixed by reverse the calculation of SetTransformOffsets
Replication Steps to reproduce the behavior:
Expected behavior Graphical object should show as same offset position as it was set in prefab, both position and rotation.
Screenshots before: fix: after: