FirstGearGames / FishNet

FishNet: Unity Networking Evolved.
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Avoid calling prevTd.Update() twice #655

Closed petergiuntoli closed 7 months ago

petergiuntoli commented 7 months ago

We're calling it again below after potentially modifying nextTd

This doesn't change any behavior, was just trying to fix some issues we're seeing with interpolation and noticed this no-op call.

FirstGearGames commented 7 months ago

Added in 4.2.1, ty!