FirstGearGames / FishNet

FishNet: Unity Networking Evolved.
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Correctly mark value as set after initialized #690

Closed JanErikFoss closed 5 months ago

JanErikFoss commented 5 months ago

OnStartServer() says

SyncTypes modified before or during this method will be sent to clients in the spawn message.

This is not true unless _valueSetAfterInitialized is correctly set when values are updated.