Description
SyncList out of order only when clienthost turn off client connection, then reconnect.
Replication
Steps to reproduce the behavior:
My gameplay is there are some interactable objects in scene, whenever player trigger, it disappears and reappear other position using pool. But I think we can reproduce corresponding as:
Remove/Add nob from SyncList in callback OnStop/StartServer (NetworkObject have NetworkObserver Component),
General Unity version: 2022.3.33f1 Fish-Networking version: 4.3.5 Discord link: https://discord.com/channels/1097192587879776286/1097192588374716488
Description SyncList out of order only when clienthost turn off client connection, then reconnect.
Replication Steps to reproduce the behavior: My gameplay is there are some interactable objects in scene, whenever player trigger, it disappears and reappear other position using pool. But I think we can reproduce corresponding as:
Expected behavior No bug