Closed Canglangzi closed 3 months ago
This is a Unity bug related to corrupted caching. Often clearing temp files and your Unity library will resolve this issue. The exact cause of the issue is unknown so if this does not work please let us know on our Discord so we can help you.
Important
If General, Description, and Replication are not completed the issue will be closed immediately.
General Unity version: Unity6 Fish-Networking version: 4.3.8R
I encountered a problem. I upgraded to 4.3.8RPro. I deleted the original FishNet import and the following error occurred.
The previous version pro is normal. It should be normal. I checked the project and made sure I deleted all the FishNet related
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 137 defines and 421 references processors: FishNet.CodeGenerating.ILCore.FishNetILPP, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running FishNet.CodeGenerating.ILCore.FishNetILPP FishNet.CodeGenerating.ILCore.FishNetILPP: ILPostProcessor has thrown an exception: System.ArgumentException: Member 'System.Void System.ParamArrayAttribute::.ctor()' is declared in another module and needs to be imported at MonoFN.Cecil.MetadataBuilder.LookupToken(IMetadataTokenProvider provider) at MonoFN.Cecil.MetadataBuilder.AddCustomAttributes(ICustomAttributeProvider owner) at MonoFN.Cecil.MetadataBuilder.AddParameter(UInt16 sequence, ParameterDefinition parameter, ParamTable table) at MonoFN.Cecil.MetadataBuilder.AddParameters(MethodDefinition method) at MonoFN.Cecil.MetadataBuilder.AddMethod(MethodDefinition method) at MonoFN.Cecil.MetadataBuilder.AddMethods(TypeDefinition type) at MonoFN.Cecil.MetadataBuilder.AddType(TypeDefinition type) at MonoFN.Cecil.MetadataBuilder.AddTypes() at MonoFN.Cecil.MetadataBuilder.BuildTypes() at MonoFN.Cecil.MetadataBuilder.BuildModule() at MonoFN.Cecil.MetadataBuilder.BuildMetadata() at MonoFN.Cecil.ModuleWriter.<>c.b20(MetadataBuilder builder, MetadataReader )
at MonoFN.Cecil.ModuleDefinition.Read[TItem,TRet](TItem item, Funcb 20(MetadataBuilder builder, MetadataReader )
at MonoFN.Cecil.ModuleDefinition.Read[TItem,TRet](TItem item, Funcd1.MoveNext() + 0xf74
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at Unity.ILPP.Trigger.TriggerApp.d 1.MoveNext() + 0x1149
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
at Unity.ILPP.Trigger.TriggerApp.d0.MoveNext() + 0xc7
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
at Program.<$>d 0.MoveNext() + 0x1a3
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
at Program.(String[]) + 0x20
at Unity.ILPP.Trigger!+0x48d4fb
3 read) at MonoFN.Cecil.ModuleWriter.BuildMetadata(ModuleDefinition module, MetadataBuilder metadata) at MonoFN.Cecil.ModuleWriter.Write(ModuleDefinition module, Disposable
1 stream, WriterParameters parameters) at MonoFN.Cecil.ModuleWriter.WriteModule(ModuleDefinition module, Disposable1 stream, WriterParameters parameters) at FishNet.CodeGenerating.ILCore.FishNetILPP.Process(ICompiledAssembly compiledAssembly) at Unity.ILPP.Runner.PostProcessingPipeline.PostProcessAssemblyAsync(PostProcessAssemblyRequest request, Action
2 progressSink) PostProcessing failed: System.ArgumentException: Member 'System.Void System.ParamArrayAttribute::.ctor()' is declared in another module and needs to be imported at MonoFN.Cecil.MetadataBuilder.LookupToken(IMetadataTokenProvider provider) at MonoFN.Cecil.MetadataBuilder.AddCustomAttributes(ICustomAttributeProvider owner) at MonoFN.Cecil.MetadataBuilder.AddParameter(UInt16 sequence, ParameterDefinition parameter, ParamTable table) at MonoFN.Cecil.MetadataBuilder.AddParameters(MethodDefinition method) at MonoFN.Cecil.MetadataBuilder.AddMethod(MethodDefinition method) at MonoFN.Cecil.MetadataBuilder.AddMethods(TypeDefinition type) at MonoFN.Cecil.MetadataBuilder.AddType(TypeDefinition type) at MonoFN.Cecil.MetadataBuilder.AddTypes() at MonoFN.Cecil.MetadataBuilder.BuildTypes() at MonoFN.Cecil.MetadataBuilder.BuildModule() at MonoFN.Cecil.MetadataBuilder.BuildMetadata() at MonoFN.Cecil.ModuleWriter.<>c.3 read) at MonoFN.Cecil.ModuleWriter.BuildMetadata(ModuleDefinition module, MetadataBuilder metadata) at MonoFN.Cecil.ModuleWriter.Write(ModuleDefinition module, Disposable
1 stream, WriterParameters parameters) at MonoFN.Cecil.ModuleWriter.WriteModule(ModuleDefinition module, Disposable1 stream, WriterParameters parameters) at FishNet.CodeGenerating.ILCore.FishNetILPP.Process(ICompiledAssembly compiledAssembly) at Unity.ILPP.Runner.PostProcessingPipeline.PostProcessAssemblyAsync(PostProcessAssemblyRequest request, Action
2 progressSink) at Unity.ILPP.Runner.PostProcessingService.PostProcessAssembly(PostProcessAssemblyRequest request, IServerStreamWriter`1 responseStream, ServerCallContext context) Unhandled Exception: System.InvalidOperationException: Post processing failed at Unity.ILPP.Trigger.TriggerApp.