Description
When Spawning with Predicted Spawning, the object spawning the second one is getting a Null Reference Error and getting kicked. Also, I am using basic CSP for the Player and ObjectToSpawn, don't know if it's related but I included basic working CSP code from the manuals.
Replication
Steps to reproduce the behavior:
Start a Client + Server window
Start a Client only window
On the "Client only" window, use Left Mouse Click to make the "Player" spawn a CSP object
Client only gets kicked, See error
Expected behavior
No error should happen after spawning an object with Predicted Spawning
General Unity version: 2022.3.40f1 (Mac OS Silicon) Fish-Networking version: 4.4.1 Pro Discord link: https://discord.com/channels/424284635074134018/1034477094731784302/1271874234091700311
Description When Spawning with Predicted Spawning, the object spawning the second one is getting a Null Reference Error and getting kicked. Also, I am using basic CSP for the Player and ObjectToSpawn, don't know if it's related but I included basic working CSP code from the manuals.
Replication Steps to reproduce the behavior:
Expected behavior No error should happen after spawning an object with Predicted Spawning
Screenshots Error from Client Only :
Error from Server+Client :
Minimal Test Project : FishNet Predicted Spawning Error.unitypackage.zip