Open busiyg opened 4 months ago
public class PlayerNetworkHandler : NetworkBehaviour { public override void OnStartClient() {
if (base.IsOwner) { Debug.Log("OwnerId:" + base.OwnerId); Debug.Log("ClientId:" + LocalConnection.ClientId); Debug.Log("GetAddress:" + LocalConnection.GetAddress()); } base.OnStartClient(); }
}
server side can get the stuff but client side can’t
Most likely a bug. This will need to be backlogged until new compression is complete for FishNet. Willing to take bounties on getting this resolved as well.
public class PlayerNetworkHandler : NetworkBehaviour { public override void OnStartClient() {
}
server side can get the stuff but client side can’t