Open GoogleCodeExporter opened 8 years ago
[deleted comment]
I have tested more NTSC gamecube titles under the reported conditions,
including those with the "progressive scan compatible feature" and they work
fine. Thus far this anomaly only fails with Metroid Prime. Thanks
Original comment by gilesr9...@gmail.com
on 22 Jul 2015 at 11:48
when outputted as NTSC, the red tint affect in game is completely expected and
not an issue due to the video signal being carried by a RGB scart lead on a PAL
wii.
Original comment by gilesr9...@gmail.com
on 22 Jul 2015 at 11:51
Okay issue fixed:
within - loader\source\main.c
Insert code to line 895:
if(vmode == &TVEurgb60Hz480IntDf)
{
(vu32)0x800000CC = 5;
}
This overides (vu32)0x800000CC = 1 which breaks metroid prime NTSC in pal60
mode,
Purposes was to be as least disruptive as possible to existing code, hence only
apply when PAL60 mode is activated.
Tested it on a few games, on PAL wii, with various modes and settings and
nothing breaks thus far.
However I do not know the full implications of the (vu32)0x800000CC variable so
hopefully when Fix94 gets some free time he can approve or disprove..
The same fix can also be achieved if:
(vu32)0x800000CC = 0;
which is the same value when NTSC video settings/region are set.
Original comment by gilesr9...@gmail.com
on 28 Jul 2015 at 9:18
Original issue reported on code.google.com by
gilesr9...@gmail.com
on 20 Jul 2015 at 1:26