Open numberlesstim opened 7 months ago
Hijacking this issue for a more generic pass:
Currently, unbuckling is conceptually similar to opening the crew transfer dialog window. You're still in your old seat until you move to a new one. Even so, some seats like the inline docking ports are "fake" - the part doesn't have crew capacity so you still actually are assigned to whatever part you came from. That can lead to strange results when parts are decoupled or destroyed.
In general, if the part you are actually assigned to gets decoupled or destroyed, then we should find an empty seat close to where you are now and assign you there. If that's not possible, we could remove the kerbal from the old vessel and let them roam around in the current one, but they'd have to go EVA at some point. Or see if the game will work with overfilling a crewed part.
Repro:
Craftfile: InlinePort1.zip