Fishbiter / gz3doom

Classic Doom/Heretic/Hexen games in stereo 3D and VR; modified version of gzdoom.
http://rotatingpenguin.com/gz3doom/
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Rebinding Controls Options/Fat Weapon+Sprite option? #3

Open WMan22 opened 5 years ago

WMan22 commented 5 years ago

Hi, I love this project, but I'm running into some issues rebinding my controls. I'm on Vive, and I want to make it so that touching the left part of my touchpad uses the alt fire in Doom mods since I don't need a turn left and right function on my controllers because I have a decent room scale setup.

But I can't seem to figure out how to make it not turn me in a direction when I rebind a function to what the game sees as Rstickleft, since only the new bind for that particular input appears to show up in the gzdoom .ini file meaning I cannot seem to unbind having that make me turn left in game.

Also, while I'm here, I've found that I like the straight-sight of "Fat weapon" models in VR options since it makes it easy to aim, but I also like the visual information of the sprite especially on mods with gun reloads in them, is there a way I can combine the two? I'm not really much of a fan of when I use the current sprite + weapon since it diagonally puts the guns together into a sort of form that looks kinda like Λ, which makes it kind of hard to aim by comparison to fat weapon.

Fishbiter commented 5 years ago

If you goto the joystick menu, you should be able to set the touchpad function to "none".

WMan22 commented 5 years ago

Thanks, that worked. I didn't think it would be in the joystick menu but rather VR options itself, my bad.