Open mattios2001 opened 5 years ago
I would like to add to this as I have had a lot of issues mapping my controls for a few months now. I use OpenComposite, but this has been a problem with SteamVR as well.
When I load into the first level of Doom 1 or 2, I have no weapons. I tried mapping my grip buttons as inventory next and inventory previous.
I also tried mapping rjoy up and down as such. Neither option has worked. I can't change weapons.
This was not an issue before the grip problem fixing update. I will do some testing to see if this is a SteamVR thing or because of the updates to GZDoomVR and come back with my findings.
Edit:Nevermind, everything is good! I was running from the exe instead of the BAT, and it omitted to run the weapon files properly, somehow.
HI, Firstly many thanks for your efforts on this mod, it's exceptional.
I'm trying to map the oculus controllers, and have used the ini file to map the controls as follows:
Oculus A
pad_b=+use
Oculus B
pad_back=reload
Oculus X
pad_a=weapprev
Oculus Y
pad_start=togglemap
Oculus Left Stick Button
pad_x=grenadetoss
Oculus Right Stick Button
pad_y=kickem
Oculus Left Trigger
ltrigger=+jump
Oculus Right Trigger
rtrigger=+attack
Oculus Left Grip
lshoulder=weapnext
Oculus Right Grip
rshoulder=+altattack
I've worked out the controller aliases above, and I assume the Oculus Left Trigger is "ltrigger" however, mapping the left and right triggers does not work in game. As default it appears to work like a select button in the menus, like the right trigger. I am able to re-sassign the right trigger (rtrigger=+attack) using the ini file, but not the left trigger.
My questions are: • Is there a way to map the left trigger? • Is it possible to allow detection and mapping of the triggers in game?
Many Thanks
Matt