Fissuras / fpscreatorengine

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Add shader effects to blood and bullet decals #117

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1.
2.
3.

What is the expected output? What do you see instead?
Give the blood a thickness and wet look.

What version of the product are you using? On what operating system?

Please provide any additional information below.
Emailed Lee and he said to add my idea here.

Thanks for your email and challenging FPSC issue :)  
As you might know I am knee deep in getting AGK stable. Once it's flying on 
it's own, I can spend a little time on FPSC issues. If you can post yours in 
the google code issues board: 
http://code.google.com/p/fpscreatorengine/issues/list

I don't think I allowed shaders to apply to decals, but as you say nothing is 
impossible. With the latest source code and the latest DBP beta, you should be 
able to recompile the engine and then make the appropriate shader driven decal 
replacements. If you have success in the meantime, let me know so I can tell 
the community :) Thanks.

Best Regards,
Lee.

Original issue reported on code.google.com by starmind...@gmail.com on 7 Sep 2011 at 10:55

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