Fissuras / fpscreatorengine

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Water issue. Object transparent and segments seen behind it ? #57

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Open "GS16-waterroom.fpi and start a test game.
2. Press "T" to grab one of the barrells and place it on the ramp. make sure 
the barrel is on it's side half-way into the water and the other half above the 
water.
3. Look carefully at the barrel, segments can be seen through the barrel. The 
barrell becomes silghty transparent.

What is the expected output? What do you see instead?
I belive the barrel should'nt be transparent where you can see segments behind 
the barrel. 

What version of the product are you using? On what operating system?
V1.118 BETA9 of FPS Creator. Windows XP x64 Edition.

Please provide any additional information below.
Computer Specs: Intel Core 2 Duo E7400 2.80GHz @ 1066Mhz FSB 3MB Cache, Dual 
Channel 8192MB DDR2 PC6400 800MHz RAM, XFX Nvidia Geforce 9800 GTX+ 512MB, XFX 
780i SLI Motherboard

Original issue reported on code.google.com by aking4...@gmail.com on 27 Feb 2011 at 2:04

Attachments:

GoogleCodeExporter commented 8 years ago
That is not a transparent barrel, it is the reflection of the upper part of the 
level. True 'ray traced' reflections are not being used to keep the speed of 
the engine high for lower specification machines. 

Original comment by LeeBamberTGC@gmail.com on 27 Feb 2011 at 10:06