Closed GoogleCodeExporter closed 8 years ago
Please specify EXACTLY what the segment is used to create the floor, and
EXACTLY which weapon is used in the level, and provide a complete step by step
on what I should to do see this problem. Right now everything works as expected
for FPSC.
Original comment by LeeBamberTGC@gmail.com
on 14 Apr 2011 at 3:06
using the standard ground floor on startup did a 10x10 layout colt45 &
tommygun & player start marker ran and tested the game it will not switch guns
while moving (Beta 12) also i upgraded to (beta 13) now when i try and switch
when i stop sometimes it switch's sometimes it does a reload animation and my
ammo went to 0/0
Original comment by greend...@gmail.com
on 14 Apr 2011 at 4:53
can conform this issue with beta 12 with the scifi 1 level
Original comment by Henk.ant...@gmail.com
on 14 Apr 2011 at 4:45
same with me....can't change while moving
Original comment by veeru565...@gmail.com
on 14 Apr 2011 at 10:36
I can confirm it also. However, this might have been a "feature" added for more
realism. So, this might be something you will have to convince Lee to allow for
weapon switching while moving forward.
Original comment by terryr...@gmail.com
on 15 Apr 2011 at 12:53
would be a bad feature and really unrelistick i have never seen a fps i have
played that has done that
Original comment by greend...@gmail.com
on 15 Apr 2011 at 5:09
You're probably right as far as an FPS feature. But as far as being
unrealistic, I disagree. It is unrealistic unless you were Arnold
Schwarzenegger. I was in 'nam and when I was moving forward (and usually
quickly and low to the ground, I would have never been able to switch weapons.
Besides, I didn't have any other weapons on me. Except for a bayonet. ;)
If you've ever seen pics of soldiers in Iraq or Afghanistan you will see they
are so bogged down with gear their lucky to be able to handle the weapon they
are holding.
Enough said about that. Lee has at least started the issue without comment. It
probably would be an easy fix. :)
Original comment by terryr...@gmail.com
on 15 Apr 2011 at 6:26
Personally I think switching any weapon while moving is very unrealistic,
unless you've got six arms... However, if this 'feature' were added maybe Lee
could allow it to be toggled via an FPI action. Say "Moveandswitch=x" or
something.
Original comment by TheScene...@gmail.com
on 18 Apr 2011 at 9:27
when your ammo is zero...and your running away from zombie....you just can't
change your gun without getting killed
Original comment by veeru565...@gmail.com
on 11 May 2011 at 8:00
before you post veeru might want to get the facts. the zero ammo means 0/0
when i started with say 500 on reload it went to 0/0 as for people saying cant
switch guns while running yes you can people do it all the time and thats the
way it was in the engine before last update
Original comment by greend...@gmail.com
on 12 May 2011 at 8:25
Original comment by hockeykid230@gmail.com
on 8 Jun 2011 at 7:00
Original issue reported on code.google.com by
greend...@gmail.com
on 13 Apr 2011 at 5:00