FiveEYZ / esx_kashacter

esx_kashacters fixed for latest version of ESX.
https://github.com/KASHZIN/kashacters
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Step one doesn't exist in es_extended, Or i'm being dumb. #18

Open BTNGaming opened 4 years ago

BTNGaming commented 4 years ago

Citizen.CreateThread(function() while true do Citizen.Wait(0)

    if NetworkIsPlayerActive(PlayerId()) then
        TriggerServerEvent('esx:onPlayerJoined')
        break
    end
end

end)

This code doesn't exist in es_exteneded? I searched my full fivem server to find it, to replace it with the kashacters version. I couldn't find it, and that was going from es_exteneded 1.0.1 all the way to 1.1.0

Am I missing something?

CarlBishop commented 4 years ago

That code exists only in es_extended 1.2 This version of kashacters is for esx 1.2 and doesn't work per my knowledge.

I installed everything correctly and seems to work but as soon as more than 5 users connect to the server I start getting the extra byte error I posted here https://github.com/FiveEYZ/esx_kashacter/issues/16