Open GoogleCodeExporter opened 9 years ago
both players must load the saved game
there should be a check so that this crash does not happen without warning
Original comment by mindless...@gmail.com
on 26 Aug 2008 at 8:26
Original comment by mindless...@gmail.com
on 25 May 2013 at 5:33
So you suggest we have a warning pop up saying "Game is now crashing" or
"Please load the save from both sides even though they are different more than
likely" instead of perhaps saving both sides when one side saves, and passing
the massive, 4.8kb save file to the joined party when an unbalanced save file
load occurs?
Original comment by Life2De...@gmail.com
on 25 May 2013 at 6:00
Yes, transferring the save slot data would be a better solution.
What really needs to happen though is for the networking code to be rewritten
(I wasn't a particularly good software designer when I wrote it [networking
wasn't included with the Tyrian 2.1 source], and the code hasn't gotten any
prettier since).
Unfortunately, to get a good networking system implemented would require a lot
of work refactoring how Tyrian maintains the game state -- it's scattered all
over the place and is therefore hard to keep track of; that is why the game
frequently goes out-of-sync in two-player. Despite how much the code needs
refactoring, not much has been done.
Part of the reason nobody has worked on this is due to a lack of interest --
very few people seem to want to play two-player Tyrian.
Original comment by mindless...@gmail.com
on 26 May 2013 at 2:34
Original issue reported on code.google.com by
Life2De...@gmail.com
on 25 Aug 2008 at 1:11Attachments: