Closed GoogleCodeExporter closed 9 years ago
Hm, I see that there's some special handling for "~" in
font.c:draw_font_{hv,hv_blend,dark}(). Maybe the handling in
mainint.c:JE_outTextGlow() should be similar?
Original comment by a.h.vand...@gmail.com
on 31 Oct 2009 at 9:38
Here's a non-invasive patch, inspired by fonthand.c:JE_textWidth(). It skips any
character for which a sprite doesn't exist (= any character for which the entry
in
fonthand.c:font_ascii[256] is -1).
Original comment by a.h.vand...@gmail.com
on 31 Oct 2009 at 3:58
Attachments:
fixed as of revision 597df881a7
as always, thanks for the patch :)
Original comment by mindless...@gmail.com
on 31 Oct 2009 at 5:37
Original issue reported on code.google.com by
a.h.vand...@gmail.com
on 31 Oct 2009 at 9:02