Closed FlaShG closed 9 years ago
Adding the prefab support ( #3 ) made GitMergeWindow.cs pretty messy. There are a lot of scene-specific methods now that have a redundant looking counterpart for prefabs. Clean up that mess!
Adding the prefab support ( #3 ) made GitMergeWindow.cs pretty messy. There are a lot of scene-specific methods now that have a redundant looking counterpart for prefabs. Clean up that mess!