If "they" deleted a GameObject, the resulting MergeAction doesn't work properly.
The MergeAction creates a copy of the GameObject. If the GO gets deleted and recreated, that copy is used to reinstantiate the original. The id of the copy is 0, and the id of the reinstantiated original seems to be -1.
If "they" deleted a GameObject, the resulting MergeAction doesn't work properly.
The MergeAction creates a copy of the GameObject. If the GO gets deleted and recreated, that copy is used to reinstantiate the original. The id of the copy is 0, and the id of the reinstantiated original seems to be -1.