If I run the game and then stop it, and then press play again then Unity crashes, every time. In my experience with Unity, this happened to me when I made native plugins in C++ with infinite loops in threads. Idk if this is helpful or anything. I just wanted to note it
Make sure to hit Cleanup() in the demo scene before quitting. In a real game you should do this in OnDisable(), but for a technical demo I didn't worry about it.
If I run the game and then stop it, and then press play again then Unity crashes, every time. In my experience with Unity, this happened to me when I made native plugins in C++ with infinite loops in threads. Idk if this is helpful or anything. I just wanted to note it