Closed AlpyneDreams closed 8 years ago
This is obviously an oversight, but I believe the engine crash is only present in Unity beta version 5.4b18 and earlier. I reported the issue to Unity a few days ago (pertaining to the mesh being null, not the material, but materials were also effected. See 5bd718c2000274cb15dac37abdcda19ca03863eb) and they fixed it in 5.4b19. I'll add a quick null check to ViveNavMesh for earlier betas of course.
Fixed in version 2.0.0.
ViveNavMesh will still try to draw its mesh even if GroundMaterial is null, which crashes the engine.