Flafla2 / Vive-Teleporter

A framework for Unity3D that automatically generates teleporter boundaries and facilitates the teleporter mechanic, similarly to Valve's "The Lab"
MIT License
394 stars 93 forks source link

Changing Alpha doesn't seem to work? #18

Closed Croccy22 closed 7 years ago

Croccy22 commented 8 years ago

Not sure if I'm just doing something wrong (Likely!)

But I have tried to change the Border Alpha slider but it had no effect in game. Also the ground Alpha slider can't be modified.

I wanted to make the grid translucent so it doesn't show up as much in dark environments.

Flafla2 commented 8 years ago

Part of this is a bug (the Border Alpha slider actually doesn't work due to a UI bug, I'm working on a fix now). However if you want the Border Alpha to change in game, you're going to need to edit the ViveNavMesh animator (`Assets/Vive-Teleporter/Art/Navmesh Animations/Enabled.anim).

Edit: Note, the aforementioned UI bug is now fixed.

local306 commented 6 years ago

Sorry to revive this, but I'm having the same problem. I've duplicated the animation, set the duplicate as the clip for Enabled state, and cleared both the alpha properties associated with it. However, the values are still somehow being set to 1 and I cannot manipulate the sliders. Is there somewhere else where this value is being set?