Closed meoiswa closed 8 years ago
I just changed the rendering scripts to use the gameObject's layer to render at, instead of defaulting to layer 0. I did this in order to be able to hide the teleporting graphics in other cameras in a split-screen multiplayer environment.
https://youtu.be/tpmK_WJzEuQ Demonstration using the Display Mirror function of SteamVR
LGTM, very elegant solution using gameObject's render layer.
I just changed the rendering scripts to use the gameObject's layer to render at, instead of defaulting to layer 0. I did this in order to be able to hide the teleporting graphics in other cameras in a split-screen multiplayer environment.