Open tot411 opened 7 years ago
@Flafla2 is using Unity 5.5.0(+). That's where Unity changed the namespace for the NavMesh stuff to UnityEngine.AI
. So change the using UnityEngine.AI;
directives to using UnityEngine;
or update to the current Unity version yourself, too.
Hi bddckr, Thank you for this quick response. I'll download the new version.
Eveything is set now. However, my parabolic pointer keeps going through walls and terrain, even though they have box colliders assigned. Any idea what's going on?
Hey all, I will fix the namespace errors in future releases with a #if UNITY_5_5
.
As for your pointer going through walls / terrain, have you followed the "Getting Started" guide in the README completely?
Hi Flafla2, Thanks for sharing your solutions for the teleporter. Unfortunately I'm having some issues with the scripts and I'm not a great coder. When I try to drag the scripts TeleportVive and BorderRenderer into Camera(eye) the two warning messages I get are:
Assets/Vive-Teleporter/Scripts/ViveNavMesh.cs(2,19): error CS0234: The type or namespace name
AI' does not exist in the namespace
UnityEngine'. Are you missing an assembly reference?Assets/Vive-Teleporter/Scripts/ViveNavMeshEditor.cs(4,19): error CS0234: The type or namespace name
AI' does not exist in the namespace
UnityEngine'. Are you missing an assembly reference?Any idea what I can do about it? Thanks for your help.