Closed createthis closed 7 years ago
Maybe I'm just doing something wrong, but I haven't been able to get this working with Unity 5.6's dynamic navmeshes: https://github.com/Unity-Technologies/NavMeshComponents
Here's my procedure:
My plane has a MeshCollider.
This would be useful in situations where the walkable ground changes within the scene dynamically.
Any ideas?
nvm. user error. Using the LocalNavMeshBuilder and NavMeshSourceTag scripts from the Examples folder in the NavMeshComponents project, it works fine.
Maybe I'm just doing something wrong, but I haven't been able to get this working with Unity 5.6's dynamic navmeshes: https://github.com/Unity-Technologies/NavMeshComponents
Here's my procedure:
My plane has a MeshCollider.
This would be useful in situations where the walkable ground changes within the scene dynamically.
Any ideas?