Flafla2 / Vive-Teleporter

A framework for Unity3D that automatically generates teleporter boundaries and facilitates the teleporter mechanic, similarly to Valve's "The Lab"
MIT License
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Parabola doesn't ignore triggers #55

Open WhipJr opened 6 years ago

WhipJr commented 6 years ago

Trigger colliders are not ignored by the parabola pointer when trying to pass into them.

This is noted in #49 as well

problematic

EDIT: i have added a layer called lighting and set the raycast settings on the ViveNavMesh object to ignore it. I see this as a temporary fix as the triggers should be avoided by default (kinda the point of a trigger; to be entered) image