Trigger colliders are not ignored by the parabola pointer when trying to pass into them.
This is noted in #49 as well
EDIT: i have added a layer called lighting and set the raycast settings on the ViveNavMesh object to ignore it. I see this as a temporary fix as the triggers should be avoided by default (kinda the point of a trigger; to be entered)
Trigger colliders are not ignored by the parabola pointer when trying to pass into them.
This is noted in #49 as well
EDIT: i have added a layer called lighting and set the raycast settings on the ViveNavMesh object to ignore it. I see this as a temporary fix as the triggers should be avoided by default (kinda the point of a trigger; to be entered)