FlagBrew / PKSM

Gen I to GenVIII save manager.
GNU General Public License v3.0
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PKSM Switch #1175

Open XiNaru opened 4 years ago

XiNaru commented 4 years ago

Good day,

I wanted to ask if the switch implementation is still being worked on? Because .. Pokemon sword and shield have been out there for a while, Lets Go Pikachu and evoli too. But unfortunately there is no CFW option to transfer Pokemon, which is a shame. I would really look forward to PKSM for the Switch.

Pedr0-o7 commented 4 years ago

That would be so cool, but I don't think they are working on a switch version anytime soon.

XiNaru commented 4 years ago

That would NOT be good EVER, because EVERYONE who uses CFW or homebrew and plays sword and shield, as well as Lets go, certainly wants this program.

Well, we just hope that it will be worked on :)

ghost commented 3 years ago

I wonder if this would catch their attention if it was put under the "improvements" tag? I dunno

piepie62 commented 3 years ago

Blatant self-advertisement is not appreciated

piepie62 commented 3 years ago

And @INFINITE-PIKA, if you don't think that I'm not aware that this exists, you're quite wrong. I just haven't had the time nor motivation to design a UI and/or assets for a Switch version that I'm happy with

ghost commented 3 years ago

Oh, alright! Apologies if I came across as anything negative. Please use your time how you want to, I'm very happy with just the 3DS version of PKSM as it is!

On Wed, Feb 3, 2021 at 9:06 PM Chris Feger notifications@github.com wrote:

And @INFINITE-PIKA https://github.com/INFINITE-PIKA, if you don't think that I'm not aware that this exists, you're quite wrong. I just haven't had the time nor motivation to design a UI and/or assets for a Switch version that I'm happy with

— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/FlagBrew/PKSM/issues/1175#issuecomment-773031662, or unsubscribe https://github.com/notifications/unsubscribe-auth/ASRVDLIBYHMBQXZHB7ZDSHDS5ITORANCNFSM4NQVHKUA .

piepie62 commented 3 years ago

Just for anyone who looks at this and has experience designing UIs and creating assets for them, I'm absolutely terrible at it and would greatly appreciate them reaching out to us. That's probably the largest blockage right now

DraconicNEO commented 3 years ago

Just for anyone who looks at this and has experience designing UIs and creating assets for them, I'm absolutely terrible at it and would greatly appreciate them reaching out to us. That's probably the largest blockage right now

I agree, the UI is probably the most difficult part. Maybe you could do something similar to what you did for Checkpoint on Switch. Basically using the same basic UI scheme as the 3DS version but combining it all onto one screen.

GriffinG1 commented 3 years ago

The issue of creating assets still stands there, as well as how the UI would be merged.

piepie62 commented 3 years ago

Mhm, the 3DS assets are really, really small, in accordance with its screen size; we have several that are about 5x11 pixels, as an example. Scaling them up for the Switch would look horribly pixelated. Checkpoint is lucky in that nearly its entire interface is just solid triangles; PKSM is, much, much more complicated UI-wise. Design of the screen merge is also a major problem; I don't know how having the storage and the loaded game's Pokémon on-screen at once could work without them both being really tiny. My current thoughts are that a complete redesign is necessary because of that, but, again, I have no skills for doing either UI design or asset creation.

DraconicNEO commented 3 years ago

Mhm, the 3DS assets are really, really small, in accordance with its screen size; we have several that are about 5x11 pixels, as an example. Scaling them up for the Switch would look horribly pixelated. Checkpoint is lucky in that nearly its entire interface is just solid triangles; PKSM is, much, much more complicated UI-wise. Design of the screen merge is also a major problem; I don't know how having the storage and the loaded game's Pokémon on-screen at once could work without them both being really tiny. My current thoughts are that a complete redesign is necessary because of that, but, again, I have no skills for doing either UI design or asset creation.

I see, that does seem very challenging. I wish there was something I could do to help but I'm not much good at asset creation. Maybe I could come up with a UI concept though.

untold-titan commented 2 years ago

@piepie62 I'm thinking I might take a crack at designing the UI for a possible PKSM Switch port, I don't know what the requirements are for the assets, but I could also take a crack at that as well.

Niall77 commented 2 years ago

Someone please help this man make Pksm for the switch!!!

GriffinG1 commented 2 years ago

@Niall77 please keep comments on-topic and productive. Thanks.

DraconicNEO commented 2 years ago

@Niall77 If you want to help with this you can either contribute directly or find someone able to and willing to help out with this.

DraconicNEO commented 2 years ago

Hey here's a question, could we maybe just use Borealis for UI. I know it wouldn't be as nice as the original but it would probably be best to get a slightly mediocre UI and have an app available then update it with a better UI later rather than wait forever to do it in the first place.

GriffinG1 commented 2 years ago

A UI library isn't the issue, the issue is UI design, and especially assets. Someone still needs to make proper assets for a switch version to exist, and a layout for how those assets will be drawn so that users can see what they're doing.

A gen 1 box style implementation is obviously possible without those, but it'd look horrible and be horribly non-user friendly.

DraconicNEO commented 2 years ago

A UI library isn't the issue, the issue is UI design, and especially assets. Someone still needs to make proper assets for a switch version to exist, and a layout for how those assets will be drawn so that users can see what they're doing.

A gen 1 box style implementation is obviously possible without those, but it'd look horrible and be horribly non-user friendly.

Hmm yes that is a challenge, I agree that would likely be very non-user friendly.

OrionGrant commented 2 years ago

This is all I want for Christmas

SmoothLA420 commented 1 year ago

Hmm, is it the app building process or the other elements involved?

SmoothLA420 commented 1 year ago

I can look into UI design and see what I can do to help

GriffinG1 commented 1 year ago

@SmoothLA420 feel free to join the discord server and ask in the switch dev channel about how you can help if you're interested.

Yorchpool commented 6 months ago

Me encantaría saber como puedo ayudar

GriffinG1 commented 6 months ago

Me encantaría saber como puedo ayudar

@Yorchpool feel free to join the discord server and ask in the switch dev channel about how you can help if you're interested. Solamente en ingles. Utilice un traductor si lo necesita.