Closed RandomBagel closed 1 year ago
I've actually looked into this. Most of the code would need to be re-written specifically for HS2. T posing is much more difficult in HS2 because the poses are not named like they are in KK/KKS. You have to find the exact index of the T pose out of like...200 poses, which means sifting through each one until you find it [I did this and it takes a long time].
The texture mapping techniques are also undoubtedly different, which means the blender side of the plugin would also have to be completely re-written. [KK uses toon shading techniques, whereas HS follows a more standard shading technique].
This plugin is just a modified version of this: https://www.mediafire.com/file/w39x6glmh2anwa1/PmxExport.zip/file with the source code being here: https://github.com/TheOddball/KoikatsuPmxExporter
You can use this source code to work on making a HS2 version. That's how this version was made.
im also interested in this. have you made any progress on it?
It isn't planned for this project, but you can try SKLX creator, that's the only thing I'm aware of that supports exporting HS2 models.
Hey, I'm looking for an easy way to export models from HS2. Since that game and KK look to be very similar under the hood, I was wondering if this was planned/possible?
(or tell me an alternative if i'm being dumb)