Closed BTHP5 closed 1 year ago
Along with this, you can set one eye a different colour to the other eye in Koikatsu, but this isn't reflected in blender.
This has been fixed in PR #138
As for the eye size, it could be fixed if the plugin exports the Shape key values then sets the values in blender, so I'll look into that.
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As for the eye size, it could be fixed if the plugin exports the Shape key values then sets the values in blender, so I'll look into that.
Thank you!! Is there also a way to look into lipstick and makeup exporting/showing up on the Use Maintex Instead slider?
Is there also a way to look into lipstick and makeup exporting/showing up on the Use Maintex Instead slider?
What do you mean?
If a character I export has lipstick on in the makeup section of Koikatsu, it isn't exported into blender. Usually, if I have any overlays like body paint or moles, they will be visible after I go into the Shader node for the face and use the Use Maintex Instead slider, but lipstick doesn't seem to show up :(
@BTHP5 I think @FlailingFog has fixed this in #239 and #138 , it all works now, just make sure to set lip intensity to 1.
@MediaMoots Was this fix recent or from a while ago, because when I opened the issue it was after I did set the lip intensity to 1 and it wasn't there ^^'. I'll try again today though, thank you!
@BTHP5 The fix was done yesterday, I think.
When importing the model into Blender, the eye size is never correct. You have to manually adjust it, which can be tedious when you're trying to export multiple of the same character.
Along with this, you can set one eye a different colour to the other eye in Koikatsu, but this isn't reflected in blender.
And, when selecting "Use maintex instead?" in the shader node, blue pixels begin to form everywhere. Image below: I think it would be really useful if these things were fixed, along with the missing makeup problem. Thank you for reading.