FlailingFog / KK-Blender-Porter-Pack

Plugin pack for exporting Koikatsu characters to Blender.
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Eye lashes texture missing #243

Closed Germain9000 closed 1 year ago

Germain9000 commented 1 year ago

Everything is fine expect for the eyelash texture and the red highlight.

Koikatu_F_20191107045056666_Matoi Ryuko_Evaan

Pls help me

Desktop Screenshot 2022 09 07 - 00 47 53 32

sleepymanakete commented 1 year ago

Iirc, sometimes the addon doesn't do it so you'll need to manually add the eyelash kage texture (or something similar) yourself. been a while since i had this issue but that should be the fix!

Germain9000 commented 1 year ago

The eyelashes texture is blank cf_m_eyeline_kage_MainTex

MediaMoots commented 1 year ago

@Germain9000 This card does not use an eyelash texture, somehow the eyelash is part of the face texture cf_m_face_tex_MT_00

MediaMoots commented 1 year ago

The dark texture seems to have an issue but if you set it to daylight there are eyelashes image image

MediaMoots commented 1 year ago

the material for the red hair is: image

So, keep that deselected when separating the hair object image

Then in the shader set shine to 0: image

image

Germain9000 commented 1 year ago

Oh Okay! Thanks!

Germain9000 commented 1 year ago

Red Highlight works, but the eyelashes is still missing... Am i doing something wrong?

Desktop Screenshot 2022 09 07 - 21 53 57 47

MediaMoots commented 1 year ago

Maybe make sure the face texture has the eyelash overlays?

@Germain9000 This card does not use an eyelash texture, somehow the eyelash is part of the face texture cf_m_face_tex_MT_00

That seems to be V5 of the plugin though, so there might be some issues there, you could try V6 in PR #138 but there might be breaking changes so it's best to start with a new blend file.

Germain9000 commented 1 year ago

Okay, the face texture has the eyelash texture.

cf_m_face_00_MainTex_CT

Germain9000 commented 1 year ago

Maybe make sure the face texture has the eyelash overlays?

@Germain9000 This card does not use an eyelash texture, somehow the eyelash is part of the face texture cf_m_face_tex_MT_00

That seems to be V5 of the plugin though, so there might be some issues there, you could try V6 in PR #138 but there might be breaking changes so it's best to start with a new blend file.

In the V6 version I can't seem to export a new model, Idk why I have HF patch 3.17 and such

MediaMoots commented 1 year ago

I think you need HF Patch 1.16 or above

Germain9000 commented 1 year ago

I think you need HF Patch 1.16 or above

I have HF patch 3.17

Germain9000 commented 1 year ago

I mean the button to export is there, but it did nothing since I can still play the game.

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MediaMoots commented 1 year ago

Try to untick Export Hit Meshes, if that doesn't work, then could you share the output log? Thanks!

Germain9000 commented 1 year ago

Try to untick Export Hit Meshes, if that doesn't work, then could you share the output log? Thanks!

Output log? Where can I access it? I already tried unticking the Export Hit Meshes button, no luck The game didn't freeze or anything, the game act like there is no button.

Desktop Screenshot 2022 09 11 - 22 37 44 01

When I press it the focus pointer appeared.

MediaMoots commented 1 year ago

@Germain9000

It's in the folder with the .exe for the game, called output_log.txt

Germain9000 commented 1 year ago

output_log.txt

Oh yeah, forgot to mention, I use ScrewThisNoise's BetterRepack RX15

MediaMoots commented 1 year ago

Very weird, you are using the dll in net3.5 right?

Germain9000 commented 1 year ago

Very weird, you are using the dll in net3.5 right?

Yes

MediaMoots commented 1 year ago

Hmm, i am using RX14 and it works fine, maybe try installing the plugin again, or updating KKBP to the master branch

Germain9000 commented 1 year ago

Tried it, no luck here, is it because I installed other mods (Kplug) or something?

Germain9000 commented 1 year ago

Hmm, i am using RX14 and it works fine, maybe try installing the plugin again, or updating KKBP to the master branch

Alright, I've figured it out. Either it's Kplug or other mods that I've installed that's preventing the plugin to export the model. I've finally got the result that I wanted, Thanks!

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