FlailingFog / KK-Blender-Porter-Pack

Plugin pack for exporting Koikatsu characters to Blender.
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Particular cards causing issues with the import process #309

Closed ghost closed 1 year ago

ghost commented 1 year ago

In my usage of the importer/exporter pack, cards by Evaan and MrD seem to break in different ways when exported to blender with the latest versions of the plugins Exporter Version 3.60 .net 3.5 for Koikatsu Blender Plugin 6.0.0 Blender 3.3.1 Rouge imports with no KK node setup, just the default MMD in its place, rig doesn't finish generating Stocking imports with most of the materials setup with the KK nodes, but most aren't assigned correctly and transparency isn't working, nips look like they're sitting on a black circle lol. Though exporting normal KK cards seem to work fine, here are my latest logs and the cards themselves.

Koikatu_F_20220207002401476_Rouge_Evaan Stocking_MrD

Stocking Log stocking log.txt Rouge Log rouge log.txt

FlailingFog commented 1 year ago

I only tried rouge so far, but it looks like the mod is missing materials that usually come with the face. The importer is erroring out because it expects them to all be there. I can probably add a check for the missing mats and make it skip over them if they aren't there.

plfxplfx commented 1 year ago

I get issues with cards from Evaan too importing them into blender

Android 18

android 18

system.console.txt

MediaMoots commented 1 year ago

Could you share the card please? Thank you!

plfxplfx commented 1 year ago

Could you share the card please? Thank you!

Koikatu_F_20211120115412275_Android 18_Evaan

gotcha here u go! do you need the zipmod too?

MediaMoots commented 1 year ago

do you need the zipmod too?

Sure! that would help a lot!

MediaMoots commented 1 year ago

Seems to be fixed in the latest release image image