FlailingFog / KK-Blender-Porter-Pack

Plugin pack for exporting Koikatsu characters to Blender.
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Corrupted Eyelashes / Headmod with default face type? #318

Closed BTHP5 closed 1 year ago

BTHP5 commented 1 year ago

Heyo, I'm trying to export a male card with the new version of KKBP, and seeing it supported the export of more headmods, I was hoping this issue would be resolved, especially since the headmod is one of the default ones. But unfortunately, it has not. Last time, I tried it on a female model and the same happened, but this was before V6.2, so I need to check that as well.

This card uses face type 03, which is one of the default male headmods that comes with Koikatsu. I'm not sure if it's because I'm using the face type or if something else needs to be selected, but as you can see here, the eyelashes clip into the face when closing. image

If anyone has any advice for this, please let me know. I'm using blender 3.3.0, as well as the latest (V6.2) release of KKBP and the Exporter that came with it. Thank you!

BTHP5 commented 1 year ago

Upon changing the shapekey settings to "Skip Modified Shapekeys", the eyes disappear. image

BTHP5 commented 1 year ago

This, to me, concludes that it's only the eyes that the different headmods mess up

BTHP5 commented 1 year ago

As well as Type 03 being broken, so is the "modified head" face type. The eyelashes are broken and the eyes don't close fully. image

FlailingFog commented 1 year ago

I also came across this corruption. The "Fix body seams" option was causing some vertices to be deleted. It should work correctly on the latest commit.

BTHP5 commented 1 year ago

Hey Fog! Thank you for responding!! That's the Master commit, right? :]

FlailingFog commented 1 year ago

It's on the master branch

BTHP5 commented 1 year ago

It works! Thank you so much for your hard work, and everyone's work toward V6.2!