Closed BTHP5 closed 1 year ago
Upon changing the shapekey settings to "Skip Modified Shapekeys", the eyes disappear.
This, to me, concludes that it's only the eyes that the different headmods mess up
As well as Type 03 being broken, so is the "modified head" face type. The eyelashes are broken and the eyes don't close fully.
I also came across this corruption. The "Fix body seams" option was causing some vertices to be deleted. It should work correctly on the latest commit.
Hey Fog! Thank you for responding!! That's the Master commit, right? :]
It's on the master branch
It works! Thank you so much for your hard work, and everyone's work toward V6.2!
Heyo, I'm trying to export a male card with the new version of KKBP, and seeing it supported the export of more headmods, I was hoping this issue would be resolved, especially since the headmod is one of the default ones. But unfortunately, it has not. Last time, I tried it on a female model and the same happened, but this was before V6.2, so I need to check that as well.
This card uses face type 03, which is one of the default male headmods that comes with Koikatsu. I'm not sure if it's because I'm using the face type or if something else needs to be selected, but as you can see here, the eyelashes clip into the face when closing.
If anyone has any advice for this, please let me know. I'm using blender 3.3.0, as well as the latest (V6.2) release of KKBP and the Exporter that came with it. Thank you!