Closed szyslake closed 1 year ago
Hi @szyslake, were you maybe using the CATS plugin when importing models for the previous version? Because that ran an additional function that uses some criteria to connect bones together. If you want to get the same result as before, you can use the Rigify armature option, which implements said function, but be warned that all connections are basically guess-work, it's not information found in the actual model you are importing, so you may get weird results sometimes.
Hi thx for reply yeah I used V5 before, and it needs CATS for import model I already used rigify, koikatsu, pmx armature option but it's still the same
Uhm, Rigify should behave like the CATS plugin in that regard, can you post the character card so I can give it a go?
https://db.bepis.moe/koikatsu/view/288578 gym uniform
The Rigify armature is working fine for me, this is what it looks like with and without custom bone shapes visibility:
Note that you need at least KKBP V6.1.1 for this feature, you may have an earlier version installed.
hmmm the rig layers blank (I'm using blender 3.3 and KKBP V6.2)
So you aren't actually getting the Rigify armature, have you enabled the Rigify addon? These are the steps:
In the Blender preferences, activate the Rigify addon (it's already there):
Enable AutoRun Python Scripts from the Save & Load section: You may need to save the preferences and restart Blender in order for Rigify to run properly.
If you do have Rigify enabled but you're still not getting the armature, try looking into the console for any errors after importing and post them here.
I'm so dump forgot to check rigify plugin lol it works! thx btw, did your model also look like this?
Same as yours I think:
oh ok it's kinda weird for her eyes, I'll just edit from shape keys thx again.
I tried V6 version and import some model but I don't like bone hair setup. The bone hair turn up like this Is it possible to make like previous version. The bone hair have parent-child not keep offset like this (I edited this )