Closed MediaMoots closed 2 years ago
I've added these for the four color mask inputs
Thanks, ill check it out.
Wait, how do i use this?
For example, I have this texture from this skirt
Do I just put the texture in the Base slot?
This is just a suggestion but, wouldn't it be better to have only one texture and one color for patterns? Or just one UV control for all pattern masks?
You put the texture into the green texture group's color mask color you want it to affect, so I'm guessing that's the red color mask slot.
And I don't think so, the three color mask colors all have options for separate patterns, colors and scaling, so up to three can be used at one time (check the Sailor Type top clothing in koikatsu).
You put the texture into the green texture group's color mask color you want it to affect, so I'm guessing that's the red color mask slot.
Nice, thanks.
How do I disable patterns? Even without a texture, the pattern color affects the shader.
It was doing that because I accidentally put a multiply instead a mix for two of the nodes, I also added placeholders for the patterns because the game wants white in the pattern to be the main color and black to be the secondary color
Nice, ill check it out.
It works! Thanks again.
Such as this:
Textures for overlays are like this: With colors: