FlailingFog / KK-Blender-Porter-Pack

Plugin pack for exporting Koikatsu characters to Blender.
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Support for clothing overlays #41

Closed MediaMoots closed 2 years ago

MediaMoots commented 2 years ago

Such as this: image

Textures for overlays are like this: cf_m_bot_skirt03 -387246_PatternMask1 With colors: image

FlailingFog commented 2 years ago

I've added these for the four color mask inputs

MediaMoots commented 2 years ago

Thanks, ill check it out.

MediaMoots commented 2 years ago

Wait, how do i use this?

For example, I have this texture from this skirt image cf_m_bot_skirt01 -365668_PatternMask1

Do I just put the texture in the Base slot?

MediaMoots commented 2 years ago

This is just a suggestion but, wouldn't it be better to have only one texture and one color for patterns? Or just one UV control for all pattern masks?

FlailingFog commented 2 years ago

You put the texture into the green texture group's color mask color you want it to affect, so I'm guessing that's the red color mask slot.

And I don't think so, the three color mask colors all have options for separate patterns, colors and scaling, so up to three can be used at one time (check the Sailor Type top clothing in koikatsu).

MediaMoots commented 2 years ago

You put the texture into the green texture group's color mask color you want it to affect, so I'm guessing that's the red color mask slot.

Nice, thanks.

How do I disable patterns? Even without a texture, the pattern color affects the shader.

FlailingFog commented 2 years ago

It was doing that because I accidentally put a multiply instead a mix for two of the nodes, I also added placeholders for the patterns because the game wants white in the pattern to be the main color and black to be the secondary color

MediaMoots commented 2 years ago

Nice, ill check it out.

MediaMoots commented 2 years ago

It works! Thanks again.