Closed higeinu3594 closed 8 months ago
The images are Face Type 2 and 3.
Hi @higeinu3594, you are right, it seems that when picking those face types the 'Left Eye' and 'Right Eye' vertex groups aren't populated, even with the standard armature where the eyes consequently don't work, which in turn causes the Rigify conversion error.
Fortunately it's very easy to solve manually, just follow these steps:
At that point you should have the Rigify armature with fully working eyes and everything else.
Thank you very much! Tried Face2 3 with default character and succeeded! Other character (Face3) was also successful.
Cannot convert to Rigify if Face Type is not 1
When I convert a face type other than 1 to Rigify in Blender 3.5 3.6, it is not converted properly.
KKBP V6.5.0 KKBP_Exporter_V4.21
I tried with many characters and the solution was to change Face Type. If it is Face Type 1, it succeeds.
Otherwise, Rigify will be as shown in the image.
How can I convert a character with a different Face Type to Rigify? Only the conversion does not work. Other than that, I am able to import without any problems.