FlailingFog / KK-Blender-Porter-Pack

Plugin pack for exporting Koikatsu characters to Blender.
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Can't convert the rig to Rigify and can't separate eyes and eyebrows #469

Closed hdddestroyer closed 7 months ago

hdddestroyer commented 8 months ago

The card doesn't seem to be important here as I tried it with 2 characters so far with same results. But here is one of them just in case: https://db.bepis.moe/koikatsu/view/308555

Error with Rigify: Traceback (most recent call last): File "C:\Users\name\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\KK-Blender-Porter-Pack-V660\extras\rigifywrapper.py", line 16, in execute p = post_operations() TypeError: bpy_struct.__new__(type): expected a single argument

Error when trying to separate the eyes and eyebrows through addon:

Python: Traceback (most recent call last): File "C:\Users\name\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\KK-Blender-Porter-Pack-V660\extras\linkshapekeys.py", line 79, in execute separateMaterial(eye_list) File "C:\Users\name\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\KK-Blender-Porter-Pack-V660\extras\linkshapekeys.py", line 76, in separateMaterial bpy.ops.mesh.separate(type='SELECTED') File "C:\Program Files\Blender Foundation\Blender 3.6\3.6\scripts\modules\bpy\ops.py", line 113, in __call__ ret = _op_call(self.idname_py(), None, kw) RuntimeError: Error: Nothing selected

Both of these on 6.6.0. Rigify worked fine on previous version.

NaughtDZ commented 8 months ago

me too,have same error with rigify

ilcane87 commented 8 months ago

About the Rigify issue, given the type of error it's probably just an oversight. Until it gets fixed, I just tested that you can get the Rigify armature if you select it as option in the top menu when importing a new model (in T-pose).

FlailingFog commented 7 months ago

Thanks, both buttons should work now. Like ilcane87 said you can also automatically use Rigify during import by changing the armature option in the panel image