FlailingFog / KK-Blender-Porter-Pack

Plugin pack for exporting Koikatsu characters to Blender.
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IK of foot does not work well #475

Open KEITER78 opened 1 year ago

KEITER78 commented 1 year ago

As shown in the image, when I move the IK bone of the foot, the foot do not follow the bone properly. No matter where I move this bone, the character's knee stays straight and never bends. How can I fix this?

The following is the character I used. I changed only the height of the default character. I have the latest HFpatch installed.

Koikatu_F_20231002031300844_test test

Blender_chara

MrZackarias commented 11 months ago

I can attest to this bug still happening on the latest version. As a quick temporary workaround for anyone else having this problem, go in to the second layer of the armature and rotate the "Right knee" and "Left knee" bones forward just a little,

Jonah-multi commented 2 months ago

image image This issue is still present in KKBP 7.0.0, solution still works as well, under Layer "1" (Image is a before and after of rotating knee)