FlailingFog / KK-Blender-Porter-Pack

Plugin pack for exporting Koikatsu characters to Blender.
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Models Exported with Enable Shapekeys Causes Issues with Eye Closing Shapekeys #506

Open MoriMorinya opened 4 months ago

MoriMorinya commented 4 months ago

Exporting a model using the shape keys enabled option to make the exported eyes to be as open as the in-game eyes causes other eye closing shape keys (or eye shape keys in general) to break due to the “base” of the mesh being different than what the shape key was intended for

image

Although even without the option the eye shape keys remain somewhat broken (notice the clipping and that the eyelash texture isnt covering up properly) but still works better than first image.

image image

There is a KK Eyes_default_op shape key but it doesn't really do anything as far as I can tell. My suggestion is to export 2 different models, one with shape keys enabled and another that doesn’t, then in the shape key making process/clean up thing it would import and combine the non shape key mesh as a new shape key using join shapes, so it will create a "open eyes shapekey" that can be used as a “fix” without having to tinker around with the shape key values.

(although I have no idea how the shape key process goes, this could easily be solved if the process itself is what causes the eye to mimick the eyes in-game or if the model exports that way, which would make the 2 model solution pointless but I have no clue)