FlailingFog / KK-Blender-Porter-Pack

Plugin pack for exporting Koikatsu characters to Blender.
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Appending character to new scene "applies" desaturation filter #524

Open Eufalesio opened 2 months ago

Eufalesio commented 2 months ago

I have a specific character that I want to append to a new scene to try making scenes with multiple characters. This one in particular (so far I only tested two) has her colors dulled down as if it applied some sort of desaturation filter. I know it must be some filter because the shader is correct in color but in the scene it isn't. If I color pick the dulled down skin color of the scene, the shader base color becomes duller, as if entering a desaturation feedback of some sort.

Original file with imported model

Captura de pantalla 2024-02-17 a las 13 18 44

Appended to new file

Captura de pantalla 2024-02-17 a las 13 20 29

This can be avoided by appending the new model that causes no issues to a copy of the original, but I'd like to know if this could be solvable.

Eufalesio commented 2 months ago

For some reason now even appending it doesn't give filter desaturation...?

FlailingFog commented 2 months ago

I think the default color space is set to Filmic. If you change the color space to sRGB in the new file it should match up when you append your character.

Eufalesio commented 1 month ago

Thanks for the tip. However, I'm using a different shader set (the one by poisenberry ) for Cycles rendering, and I don't know if this issue is still applicable to them.