Open Eufalesio opened 2 months ago
For some reason now even appending it doesn't give filter desaturation...?
I think the default color space is set to Filmic. If you change the color space to sRGB in the new file it should match up when you append your character.
Thanks for the tip. However, I'm using a different shader set (the one by poisenberry ) for Cycles rendering, and I don't know if this issue is still applicable to them.
I have a specific character that I want to append to a new scene to try making scenes with multiple characters. This one in particular (so far I only tested two) has her colors dulled down as if it applied some sort of desaturation filter. I know it must be some filter because the shader is correct in color but in the scene it isn't. If I color pick the dulled down skin color of the scene, the shader base color becomes duller, as if entering a desaturation feedback of some sort.
Original file with imported model
Appended to new file
This can be avoided by appending the new model that causes no issues to a copy of the original, but I'd like to know if this could be solvable.