FlailingFog / KK-Blender-Porter-Pack

Plugin pack for exporting Koikatsu characters to Blender.
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Blue Colors defaulting for colormasks when importing a model (Koikatsu Sunshine) #535

Open Datta4486 opened 1 month ago

Datta4486 commented 1 month ago

image

When I import a character, the customizable colors automatically defaults to blue causing this weird effect

image It is most apparent near the breasts and the crotch area, affecting the nipples and such. [I think Github doesn't like showing NSFW images]

93188206_p1 The card I am using for this [Originally for Koikatsu]

image I thought that since I was using a card that is originally meant for Koikatsu, I've imported a default character (Haneda Eiri) into blender. Well, while it had fixed those blue lines on the body, it also has its fair share of issues.

I am not well acquainted with how this game works and what does Skin Type/Detail etc. stuff actually means so any help will be appreciated :) [ I hope this info is more than enough otherwise just ask me for more.]

StefanoVR17 commented 1 month ago

Bump, i have the same issue

videoman614 commented 1 month ago

KK doesn't have this issue while KKS does. Related to #471.

Bit of a hassle but you can manually fix the colors in blender.

StefanoVR17 commented 1 month ago

KK doesn't have this issue while KKS does. Related to #471.

Bit of a hassle but you can manually fix the colors in blender.

How it is possible to fix it in blender? and i guess to have it easier i might download KK, dunno yet, would like to hear more from your experience if you want to share it, thanks in any case

Datta4486 commented 1 month ago

KK doesn't have this issue while KKS does. Related to #471. Bit of a hassle but you can manually fix the colors in blender.

How it is possible to fix it in blender? and i guess to have it easier i might download KK, dunno yet, would like to hear more from your experience if you want to share it, thanks in any case

image

Go to the shading tab and select the material and go into its group and change

Datta4486 commented 1 month ago

KK doesn't have this issue while KKS does. Related to #471.

Bit of a hassle but you can manually fix the colors in blender.

I used to have Koikatsu and never had its issue, but you can't import nude models without screwing up something. I am trying port characters to SFM, and the nude model is used as the base while the clothes are for body groups (toggable parts)

videoman614 commented 1 month ago

How it is possible to fix it in blender? and i guess to have it easier i might download KK, dunno yet, would like to hear more from your experience if you want to share it, thanks in any case

https://www.youtube.com/watch?v=gCLKAYrykso Part 2 can be followed along for shading and color correction.

I used to have Koikatsu and never had its issue, but you can't import nude models without screwing up something. I am trying port characters to SFM, and the nude model is used as the base while the clothes are for body groups (toggable parts) I never had issues but I figured out a quick workaround.

After exporting from KK or KKS, open the exported character folder in export pmx, find the cf_m_body_AM.png file, these are yellow, open it in a photo editor (I use gimp, it's free) and paint over any green and save it. Then import as normal in to blender, should have the full body with clothes.

No idea about SFM, been trying to get it working in UE5.